AcWing 188.武士风度的牛

算法思路

还是熟悉的Dijkstra,但是这次的行为模式变成了象棋中🐎的行进方式罢了。

算法实现

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#include <iostream>
#include <cstring>
#include <queue>

#define PII pair<int, int>

#define x first
#define y second

using namespace std;

const int N = 160;

int g[N][N], n, m, dist[N][N], st[N][N];
PII init, target;

void bfs()
{
queue<PII> q;
q.push(init);

int dx[] = {1, -1, 1, -1, 2, -2, 2, -2};
int dy[] = {2, -2, -2, 2, 1, -1, -1, 1};

memset(dist, 0x3f, sizeof dist);
memset(st, 0, sizeof st);

dist[init.x][init.y] = 0;

while(!q.empty())
{
auto t = q.front();
q.pop();
if (st[t.x][t.y]) continue;
st[t.x][t.y] = true;
for (int i = 0; i < 8; ++i)
{
int x = t.x + dx[i], y = t.y + dy[i];
if (x < 0 || y < 0 || x >= n || y >= m || g[x][y]) continue;
dist[x][y] = min(dist[x][y], dist[t.x][t.y] + 1);
q.push({x, y});
}
}
}

int main()
{
cin >> m >> n;
for (int i = 0; i < n; ++i)
{
for (int j = 0; j < m; ++j)
{
char t;
cin >> t;
if (t == '*') g[i][j] = 1;
else
{
g[i][j] = 0;
if (t == 'K') init = {i, j};
else if (t == 'H') target = {i, j};
}
}
}

bfs();

cout << dist[target.x][target.y];
}

AcWing 188.武士风度的牛
http://anyin233.github.io/2022/01/24/AcWing-188-武士风度的牛/
Author
anyin233
Posted on
January 24, 2022
Licensed under